Instructional designers
Introduction
“Instructional
designers who have a solid understanding of how people learn can articulate the
basics of various psychological perspectives that describe different approaches
to how people learn. This ability allows them to use this knowledge to create instructional
interventions that meet the goals of their clients” (Brown & Green, 2016, p
36). What is the learning environment that leads our students to learn
effectively (Kurt, 2017)?
When
mum cooks in the kitchen, she needs to know the taste of the family that is
going to eat the food. If there are multiple guests, she needs to know what
they would like. If the guests are in the count of hundreds, and mum does not
know their individual tastes, she would need to know some patterns of food that
would have enough variety to cover all guests. Her aim is to have everyone
happy.
My Thought Process
The
purpose of any design is to achieve desired results (Brown, 2016, pp.5). As an
instructional designer in the classroom, I want to kid to become self-sufficient in learning as soon as possible. So, model needs to give me the
outcome of (Kochar, 2010) user driven Learning in math. This is quite a
challenge as my middle school math classroom is inclusive with kids at all
levels possible.
If
I use a model that is skewed towards cognition, the emotionally intense kids
will get restless. If skewed towards emotions, the cognitively strong kids get
bored. And if I mix them, then the kids who are mostly into sports need to move
around. Hence, I need to understand what exactly that model which works for most
kids is? For that I need to understand how a human brain works and then
implement the learning in the math class in a way that most kids can learn. I
need to understand all the three domains of Blooms namely, the cognitive,
affective and psychomotor.
However,
knowing the kids individually is not enough as at any point would I be using a
single domain. Further, middle schools' kids, adolescents, can be quite
unpredictable as their brain changes at rapid rate as prefrontal cortex
develops (Khanacademymedicine, 2015). Hence the degree of uncertainty is very
high (Brown, 2016, pp.7). Within this degree of uncertainty, I need to design my
classroom plan.
I
am not a traditional designer. I do not believe that we can convert designing
to a set of linear processes. I go by the systems theory (Brown, 2016, pp.15).
Seeing the entire group as a system, my design would have components of think,
feel and move. I would challenge the kids to think, make the feeling for the
subject positive and also give them an openness to move around the class. For
example, I would teach a topic, organize think-pair-share (EduGains, 2010)
session for them to be with their peers and make this a free seating or walking
exercise. This way I would blend the three domains of learning in each and
every session. Since I am using a blend of the three domains, I would need to
know how a human processes information cognitively, how motivation happens and
how the body supports us in learning.
Conclusion
However, as the mode is nonlinear dynamic, the most important thing for me would be to be very present and mindful in the classroom in order to observe from minute to minute if the learning is happening and be ready to tweak the model anytime. Hence the model I would take for myself is constructivism (Brown, 2016, pp.33) which one reaches when one has learnt about all the dimensions of human learning and can pick and use as per the demand of the situation. What I have learnt through this unit is that there is no end to learning about the ways a brain learns.
The more I learn, the better a constructivist I will become.
References
- Brown, A. H. & Green, T. D. (2016). The essentials of instructional design: Connecting fundamental principles with process and practice. Retrieved from https://ikhsanaira.files.wordpress.com/2016/05/the-essential-of-instructional-design.pdf.
- EduGains (2010). Student success: Differentiated instruction educator’s guide. http://www.edugains.ca/resourcesDI/EducatorsPackages/DIEducatorsPackage2010/2010EducatorsGuide.pdf
- KhanAcademyMedicine (2015). Brain changes during adolescence. [Video file]. https://www.youtube.com/watch?v=5Fa8U6BkhNo
- Kochar, M. (2010). User driven learning in mathematics. Academia.edu - Share research. https://www.academia.edu/1563753/User_Driven_Learning_in_Mathematics
- Kurt, S. (2017, October 7). Definitions of instructional design. Educational Technology. Retrieved February 11, 2022, from https://educationaltechnology.net/definitions-instructional-design
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