The ARCS Model
Motivational Design
What is it that motivates us human beings? Are we all motivated by
the same thing? Anyone working in human development industry would need to know
that. While we believe in individuality, we also grope for a design that covers
most of the human beings. Such a design would help us in instructional design.
While we may know what motivates others through intuition generated by
experience, motivational design has its roots in scientific research, and it
affords us some generizable principles. We cannot control motivation. However, a
judicious use of strategies and environment can help evoke motivation in the
learners.
As per (Keller, 1987) motivation is a way used by all teachers or
coaches or mentors to generate a positive response in the audience. As per him, there are two aspects of
motivation namely, (a) understand motivation and (b) learn enough strategies to
adapt them in any program effectively. While understanding is easy, for it is
an abstract set of principles; the choice of strategies would always need a
period of trial and error till an effective set is obtained. Hence the model is
Heuristic and would vary depending on the needs of the participants. To help
with both, he developed a model of motivational design that gives four key elements in the learning process
to encourage and sustain learners’ motivation. These form the acronym ARCS of
the model and stand for Attention, Relevance, Confidence and Satisfaction
(ARCS) (Pappas, 2021).
The ARCS Model
The ARCS model is a problem-solving approach and stands for
Attention, Relevance, Confidence and Satisfaction. This is a unique synthesis
from many different motivation theories (Gagne et. al., 1992, p. 117). (ARCS
model of motivational design theories (Keller), 2020) describes the four parts
with examples to create a concrete connect and hence cover both understanding
of motivation as well as strategies for implementation.
- Capturing learners’
attention: This can be gained
using (a) perceptual arousal or using surprise and (b) inquiry arousal or
using a challenging problem.
- Making content
relevant: This can be established using multiple ways such as (a)
moving from concrete to abstract or (b) connecting with real life or (c)
connecting with future success.
- Generating
confidence in learners: This is automatic when we succeed. This can
be built using small goals that give most participants a chance to succeed
in the endeavour.
- Giving learners’
satisfaction: This is generated when learning is
rewarding in some way. This can be generated using praise, recognition,
achievement or bringing fun in the group.
ARCS model can be applied to any learning setting, offline or
online. It gives a framework to benchmark the sessions. However instead of
using it as a framework, I would prefer to use it as a benchmark. That is,
design a sessions and confirm that all four components are included in the
design. This is so I do not get caught in the framework so much that it is hard
to move out of it when need arises.
Teacher Training Session based on ARCS Model
I have an online training to conduct for 20 teachers in India who
are teaching kids in USA. For group classes, I will be taking a session on
Collaborative Learning with them. The focus is to give the teachers some
practical tools to bring in Collaboration in the online classroom as a practice
(Dynarski, 2015). I am planning the session keeping the ARCS framework and
strategic checklist in mind,
●
Attention: Capture the
teachers’ interest: I will show a clip from (Pierson, 2013) video
with a question, “How do we create an emotionally safe zone for the kids to
learn in our math classes”. Rita Pierson talks about building relationships
with the students that are strong enough for them to feel wanted in the class.
Then I will bring in the idea of relationships of the students with each other
for a discussion.
●
Relevance: Tie the
instructions to the learners’ experiences: Our teachers are
teaching individuals and groups. Here I will bring in some case studies for
them to analyze such as, (a) what would you do if in a class of 4, 2 kids have
understood and the other 2 have not? Or (b) how do you get to take a break in
the class for yourself for 2 to 3 minutes? I am assuming the latter will be
more attractive for they teach back to back 5 to 6 classes a day.
●
Confidence: Learning
experience as a support in their beliefs about their competency: I will organize micro
teaching session in the training session for them to have a small experience
about collaboration. For this I will give them a topic and ask them to play act
as teacher students for few minutes in breakout rooms.
●
Satisfaction: Assist in
anchoring positive feelings about their accomplishments: This is using few
strategies, (a) discussion on their experience through the training session,
(b) seek their feedback on the session to help us improve and (c) open the
space for them to share their stories from classrooms of successfully
implementing collaboration intuitively for the groups. I believe that the best
recognition is when we get the space to talk about our accomplishments and are
acknowledged for the same.
A successful eLearning model needs relevance and choice, especially if it is for adults. Hence along with all of the above, I would keep ‘choice’ open for the teachers to use the strategies in the classes the way they feel best. Giving them a feeling of control is something that will work in everyone’s favour as end of the day, they are the teachers.
References
ARCS
model of motivational design theories (Keller ... (2020).
https://www.learning-theories.com/kellers-arcs-model-of-motivational-design.html
Dynarski, M.
(2015, December 10). Using research to improve education under The Every
Student Succeeds Act. Retrieved from https://www.brookings.edu/research/using-research-to-improve-education-under-the-every-student-succeeds-act/
Gagne, R.
M., Briggs, L. J., & Wager, W. W. (1992). Principles of instructional
design. https://www.hcs64.com/files/Principles%20of%20instructional%20design.pdf
Keller, J.M. (1987), The systematic
process of motivational design. Nonprofit Management Leadership, 26: 1-8. https://doi.org/10.1002/pfi.4160260902
Pappas,
C. (2021, May 12). Instructional design models and theories: Keller's ARCS
model of motivation. eLearning Industry. Retrieved February 8, 2022, from
https://elearningindustry.com/arcs-model-of-motivation
Pierson,
R. (2013). Every kid needs a champion. Retrieved from https://www.ted.com/talks/rita_pierson_every_kid_needs_a_champion?language=en.
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